Friday, July 5, 2013

Call Of Duty: Black Ops II Zombies, Buried

Alright so as I'm sure you know if you are a call of duty fan, the Vengeance map pack was recently released and with it a new zombie map named Buried. I have run through it a few times, nothing serious just trying to figure things out and get a feel for the map before I do anything serious. Pretty standard stuff, shoot zombies, open doors, move on, however there are a few new elements added. The first thing you will notice is a lack of weapons on the walls, the basics are still there along with one or two less basic additions but it seems the wall weapons are handled a little differently. On the walls you will find chalk question marks and solid weapon shapes, shotgun at the start, all other weapons in one of the underground rooms, the question marks being spread out. What you must do is walk up to a solid weapon chalk, pick up the chalk, then approach a question mark and you draw out that weapon there. Upside being that you can place whatever weapon you want wherever you want, downside being that you need to get into the building before any weapons can be made purchasable. Most of the buildings in the underground town can be accessed via jumping from rooftop to rooftop which you can do by going up one of many staircases, however in some cases you will need to buy your way out of the building.
Another fun addition to the game is the Giant, he is a very large friendly human in a jail cell who can be released to help you by either attacking zombies, breaking barricades (which sometimes is the only way of getting in and out of some buildings), helping build build-able mechanisms (turbine, etc), and allowing you to re-roll the mystery box, all depending on what you give him after you release him. You use a key on the wall beside his cell to open his cell door and then you can give him either booze or candy to get different reactions, booze (located in his cell and in the saloon) will make him charge in the opposite direction he is facing when given the drink, which can be used to plow through zombies and/or destroy barricades. Candy (found in candy store) will have him kill zombies, carry crawlers, re-roll the box, build mechanisms, return the mystery box to you if you get a teddy, etc. Both the booze and candy respawn after every round, and both can be purchased from the saloon and candy store from the taps and register respectively. Among other fun buildings in town there is a mansion at the end of the street containing a ghost who will steal points if she gets close, however she is relatively easy to kill.
I don't know yet how to complete the story part of the game but it likely has something to do with glowing red orbs perched upon thin stands which are around town and in the mines above. There are a couple new weapons, one which seems to destroy the zombies after some sustained fire, also with a cooldown time instead of ammo which is good, and an upgraded alien gun which acts more like a rifle from what I understand. So if you aren't tired of zombies yet and wanna have a go at more stupidly confusing story elements I'd recommend it. I haven't even touched the multiplayer side of the dlc, too busy brushing up on my Battlefield 3, but maybe one of these days I will. If this helps anyone with any aspect of the zombies then good, I've done my job, feel free to let me know how it goes for you.