Friday, August 30, 2013

Payday 2

I'm gonna start off by saying I'm late with this and have no excuse except that I have been busy playing the game, which says things for the game. Payday 2 is the sequel to a fairly smaller game named Payday: The Heist, both being first person shooters which support 4 player co-op and centre around 1-4 people performing heists and trying to survive the police assaults long enough to complete the job and get away with the money. I'll start with the story, there is none. The story is as robust as it was in the first one, you have something you need to steal, you get it, and get paid. However they added multi-day heists, these are set up like you steal something on the first day, hand it off to someone the next day, and then depending on how many days remain in the heist you may have other objectives to complete, and depending on a day's success you may have to complete a small section where the escape vehicle crashes and you have to hold off the cops until a secondary vehicle arrives. That is as far as the story really goes. There are identified people who you are doing these jobs for and they kinda try to throw some story in there but it doesn't really take well.
Gameplay is about the same as the previous game, fast paced, waves of cops attack you in increasing difficulty as time goes on. The biggest difference is that stealth is a much larger part of the game this time around. Almost all of the levels allow you to complete them in some level of stealth. I'll give an example, one of the most popular maps, Jewelery Store, can be done in a few different ways. You can rush in, get the customers on the floor, steal the jewels, get out, that is the fastest but one of the most risky approaches because of people walking outside, security guards, someone not under control that calls the cops, etc. You can however sneak into the back of the store and drill a safe to get loot from it, and if you're lucky no body will hear anything, if a guard walks in on you you just punch them out and respond to their pager to make everyone think everything is cool. They definitely put more work into making the game more versatile for different gamers.
Another big change is an improvement upon the severely lacking rpg element from the first game. In the original you can pick from three skills which you want to unlock next, but it didn't allow for much choice. Now you have four full skill trees to choose from, Ghost which is a stealth tree, Technician which employs sentry guns and improves your drill, Enforcer which helps ignore damage and deal more out, and Mastermind which allows more assets and gives you more power when controlling a crowd which includes forcing lower level enemies to give up. In the more gameplay area, the weapons feel much more like real weapons this time around and in my opinion feel more real than any other modern shooter these days, they have a real weight and force to them, they sound powerful, and they are very satisfying. The weapons can be modified from sights to barrels to stocks and grips, which all affect the weapon's performance.
For those who have played the original, the masks are back, and in greater numbers. You now unlock masks, along with weapon mods and mask customization options, when you complete full missions. When you unlock a mask it is just a white/grey colour and you can unlock colours and materials to customize them with. Although it is all random so you never know what you may unlock.
So improvements over the original, addition of stealth, improved rpg elements, more customization, better sounding/feeling/choice of weapons, more variety of missions, much improved controls, now on the 360 as well as PS3 and PC.
Would I recommend this title? If you enjoyed the original then definitely get it. If you haven't played the first but are considering this one, I suggest you play the first and keep in mind all the improvements I mentioned here, it is very good but not for everyone. There is a lot of action so if you are crazy about action but not so much story then get it, if you are the opposite then don't get it. But I think the majority of people out there will enjoy this title, and it has been released at less than normal price than any other new release so why not right? Not enough people are playing this game, literally nobody on my friends list is playing it even though it is really great. If you want to see some good gameplay I recommend either Roosterteeth who just did a Let's Play of it, or The Creatures, specifically Nova, Kootra, Seamus, and Spoon, if you don't know who any of these people are look them up on Youtube, won't take long. That's it for now, stay tuned for my review of the new Blops2 zombies map, I have a rant about the newer zombies maps cooking up so look for that too.

Wednesday, August 14, 2013

Pay Day 2...nope

Ok, so I had planned to be writing a bit of a review/thoughts about Pay Day 2 right now but from what I understand the developer (or more likely publisher) screwed up and the games are being shipped late. This is what the girl down at Eb Games told me so who knows what the deal is. Either way, it is supposed to be coming in either Thursday or Friday so I may not get to writing about it until the weekend or after that. But late is better than never right? Also in the works is a write up on Crysis 3 which I'm sure everyone has played already but I know of a couple who haven't yet so maybe there are more who would appreciate my words about it. More updates soon.

Friday, July 5, 2013

Call Of Duty: Black Ops II Zombies, Buried

Alright so as I'm sure you know if you are a call of duty fan, the Vengeance map pack was recently released and with it a new zombie map named Buried. I have run through it a few times, nothing serious just trying to figure things out and get a feel for the map before I do anything serious. Pretty standard stuff, shoot zombies, open doors, move on, however there are a few new elements added. The first thing you will notice is a lack of weapons on the walls, the basics are still there along with one or two less basic additions but it seems the wall weapons are handled a little differently. On the walls you will find chalk question marks and solid weapon shapes, shotgun at the start, all other weapons in one of the underground rooms, the question marks being spread out. What you must do is walk up to a solid weapon chalk, pick up the chalk, then approach a question mark and you draw out that weapon there. Upside being that you can place whatever weapon you want wherever you want, downside being that you need to get into the building before any weapons can be made purchasable. Most of the buildings in the underground town can be accessed via jumping from rooftop to rooftop which you can do by going up one of many staircases, however in some cases you will need to buy your way out of the building.
Another fun addition to the game is the Giant, he is a very large friendly human in a jail cell who can be released to help you by either attacking zombies, breaking barricades (which sometimes is the only way of getting in and out of some buildings), helping build build-able mechanisms (turbine, etc), and allowing you to re-roll the mystery box, all depending on what you give him after you release him. You use a key on the wall beside his cell to open his cell door and then you can give him either booze or candy to get different reactions, booze (located in his cell and in the saloon) will make him charge in the opposite direction he is facing when given the drink, which can be used to plow through zombies and/or destroy barricades. Candy (found in candy store) will have him kill zombies, carry crawlers, re-roll the box, build mechanisms, return the mystery box to you if you get a teddy, etc. Both the booze and candy respawn after every round, and both can be purchased from the saloon and candy store from the taps and register respectively. Among other fun buildings in town there is a mansion at the end of the street containing a ghost who will steal points if she gets close, however she is relatively easy to kill.
I don't know yet how to complete the story part of the game but it likely has something to do with glowing red orbs perched upon thin stands which are around town and in the mines above. There are a couple new weapons, one which seems to destroy the zombies after some sustained fire, also with a cooldown time instead of ammo which is good, and an upgraded alien gun which acts more like a rifle from what I understand. So if you aren't tired of zombies yet and wanna have a go at more stupidly confusing story elements I'd recommend it. I haven't even touched the multiplayer side of the dlc, too busy brushing up on my Battlefield 3, but maybe one of these days I will. If this helps anyone with any aspect of the zombies then good, I've done my job, feel free to let me know how it goes for you.

Wednesday, June 19, 2013

Xbox One

So Today it was officially announced my Microsoft that all the terrible things that the Xbox One was going to do are all fixed and put away. In case you have been under a rock for a few months I'll explain a bit. When the Xbox One was announced earlier it was to require an internet connection at least once every 24 hours to even play offline games, and it was unable to play rented or used games without you purchasing a code which was rumoured to be valued at full game price, which is crazy right? Well everyone and their dogs decided to complain to Microsoft about it and most very loudly announced that they would be buying PS4's this time around (including me). So apparently Microsoft does hear things and they do have a level of sense amongst their Top Men. Now the xbox doesn't need an internet connection aside from one during the first time you set it up, and game trading/buying will be as it is now. So effectively they are making it more like the 360 except with better graphics, more power, more available servers, more memory, more games, and you will be able to buy games through your Xbox One on their release date, which is great. So I will happily be returning to Xbox before leaving, which relieves a lot of stress because I was concerned about third party PS4 controllers in the Xbox style.

Wednesday, May 29, 2013

Star Trek Online:

Ok so I know that this wasn't on my list of future reviews but I haven't finished Deus Ex, barely started Frontlines, and I have no excuse for Homefront, but I promise I will get to them. It's just that I recently stumbled upon this game and I need to write something. Also sorry for not writing much (anything) recently, been busy.
Alright so here we go, Star Trek Online (STO) is an MMO set in the Star Trek universe, and for those of you who are star trek fans you will get a lot more from this than someone who hasn't seen anything in the Star Trek universe. It is set about 50 - 60 years after the end of Next Generation (don't quote me on that), there are a bunch of names that you will recognize during the campaign, Jean Luc Picard, Catherine Janeway, Hikaru Sulu, etc. Many of the series happenings are mentioned for reference in multiple missions which is cool. But none of that is really what makes this game great, it's just gravy.
This game really shines when it comes to the space battles, of which there are many. The movement is very fluid and proper feeling, the weapons sound and look correct, and the ships...THE SHIPS. There are probably around 50 different Federation ships of varying classes and configurations available, including the ships from all of the shows and movies of course. The customizing is quite amazing, because each ships have different configurations and styles you can pick which part of your ship is made with which config, you choose the saucer, neck, hull, pylons, etc. Then you pick which weapons are attached and which bridge officers you want running systems. How you get new ships is through the ingame leveling up, every time you achieve a new rank you get a token for a new ship which you then name and customize and set off in. Alternately you can use one of two different currency in game, one that you can get through daily events, the other you can get through actual money. Btw those daily events are most commonly set as large ship engagements with you and other players who wander in the area versus an enemy fleet. Those large ship engagements are really something to be apart of.
The species you can choose from are plenty, I personally have a Trill character which I thought was pretty cool simply because they are my favorite species and as far as I know there aren't many commanding ships. I am probably being fairly bias here with this 'review' but I don't care because I really enjoy the Star Trek universe and I am quite satisfied with this game, I started playing it about a week and a half ago and I play it literally every day.
So should you get it? Yes, because it's free, it's an amazing way to enjoy the fandom, and it is a fantastic mmo. Don't think I mentioned this but there is really no grinding needed to be done in this game at all, you level up by doing missions and really you will be ahead of the ranks required for everything, and if you are falling behind somehow you can always run into a Klingon fleet and destroy them with some friends. It really is a great game so you should get it if you are a Star Trek fan or are curious about Star Trek, and if you just like mmos because it is one of the best out there. 9.5/10

Saturday, April 27, 2013

Hitman: Absolution

So incase you have been living under a rock for the past decade or so, Hitman is a series following the crazy antics of the lovable hitman, Agent 47. As his story goes he is a genetically engineered clone made to be the perfect assassin. Most of the games feature a story in the background, given in bits between missions, the missions being "Kill this guy and try not to die in the process". Absolution goes a little further into the idea of telling a story than the past installments went. If you are a fan of the series this turn may take you a little off guard. Personally I enjoyed being sent to some random place and being told to kill some guy somewhere on the map and when you complete it you get however much money depending on how well you performed. But now it's almost like Splinter Cell, in that you have a moderately large amount of ground to cover between your starting point and your target with a ton of armed enemies in between. In the former games it was a fairly simple task of doing the job without anyone being the wiser about your presence but now it seems to be quite difficult to make it without knocking heads and snapping necks.
The game is still by far very fun and worth the effort of getting. Just not as fun as the earlier games in the series, but that's my opinion. As far as the story goes I suppose it's not particularly amazing. Apparently The Agency has commissioned for another super assassin to be made for their corporation but for spoiler related reasons 47 takes off with her and tries to keep her safe from multiple groups trying to take advantage of the situation. Which gives you many reasons to kill people.
The campaign also has a good number of easter eggs, such as numerous instances of Lynch from Kane & Lynch, and I believe Kane is in a level as well. Along with props and outfits from the old games. As usual they add in a bunch of new and fun environmental 'accident' kill spots, and silly parts of missions and goofy outfits, keeping a subtle sense of humour the developers have been putting in their games for a good while now. There is a new game mechanic called "instinct" which allows the player to see everyone on the map in a certain range and where they are heading, very reminiscent of eagle vision from Assassin's Creed and sonar vision from Splinter Cell.
The game also features an interesting game mode which allows you and other people with the game to create custom missions with all weapons/outfits available. You can choose up to three targets per map, how to kill them, what outfit to wear, and how to escape. The catch is that you make the mission and set the parameters by doing it yourself, to weed out impossible missions. So lets say you walk into a hotel wearing a chicken suit, you shoot the receptionist in the head with a pistol, toss a knife into a security guard and push a technician down an elevator shaft, then escape out the back door, all without being seen, mission made, then you put it out for people to play and rate. It is supposed to keep the game constantly replayable. 
All in all I think I'd give Hitman: Absolution an 8 - 8.5 out of 10. Strong points being that it is still tons of fun, the missions are large and intricate giving the player a million ways to make it through any mission, and the new game mode is pretty fun although maybe a little meh after playing it for a while. Downsides being that it takes a couple steps away from how the former games played and I'm not sure if that's a good thing or not, missions are a bit tough to do without disturbing any of the npc's, and the instinct feels a bit like cheating but is almost needed for most of the game and is required to be used a few times. So yea, if you like the series get it, if you like sneaky games, get it. If you like beating people to death with a fire extinguisher while dressed as a chicken, get it, if you don't like any of those things then what's wrong with you?

Wednesday, April 24, 2013

Update:

Been a while since I've written anything but considering that as far as I know there is nobody really following this blog I don't feel too bad about it. Either way I felt like writing something for now. I'm not writing any reviews tonight cause it's getting late and I'm tired but expect something in the future. What you can expect in the future are reviews of Hitman: Absolution, Frontlines Fuel of War, Homefront, and Deus Ex. For now though I'm out.

Friday, March 29, 2013

Far Cry 3

I was a very big fan of the original Far Cry Instincts on the xbox, which is not the original Far Cry but it was the first on the xbox. It took a pretty common genre and threw a fun covered wrench into it to make it amazingly fun. Then Ubisoft decided they were through with the player having silly amounts of fun in their series so they released Far Cry 2, which took out all the fun bits and replaced it with a serious attempt at realism, the only really good thing being that they left in and improved upon the stealth. Don't get me wrong, it was a good game, it just should have been named something different, instead of Far Cry 2 it should have been African Mercenary Adventure or AMA for short, see how catchy that is? Would have made loads of money without disappointing anyone. But hey, I'm not here to talk about that game, I'm here to talk about it's much better sequel(?) Far Cry 3.

Single player is the focus because in my opinion Far Cry related multiplayer has never been good but I'll get to that later. So the story follows Jason Brody while he quests to not die. Basics are he and his friends are on a tropical island filled with pirates who want to kill/rape/sell into slavery/torture them all. Jason gets caught up in the island "politics" and starts practically leading a rebellion. What is fun is...well everything. You level up by doing normal stuff like completing missions and killing dudes and other fun stuff, put points into new abilities which are all wonderful and useful, and your skill is shown by a tattoo growing on your arm. You kill wildlife to upgrade your equipment such as weapon holsters to hold more weapons, ammo bags, arrow quivers, etc... Speaking of the arrows...you can get yourself a bow which is probably the best weapon in the game, if you get decent at using it you literally need no other weapon, as a bonus you can pick your arrows back up from the many corpses of your enemies. "But what if a truck tries to run me over?" well attach a grenade to the arrow...kinda...it works. The stealth is great, you can hide in a bush, throw a rock nearby to get a guard's attention, then stick a machete though him.

Multiplayer is not...horrible...but it's not really great. It follows the usual *shoot guys and level up your weapons* thing that every FPS is doing these days. Bow and machete stabby move seem a bit overpowered but hey, use it to your advantage I suppose. I don't really know what else to say on this matter so I'll move onto co-op.

I haven't played the co-op yet, yayyy! But I have watched numerous gameplay videos of it and from what I understand is that it plays like a merging of single and multiplayer, but borrows more from single player which I like. So you and three of your friends are all people with questionable but violent pasts and are all working on a boat together, however the captain decides to sell you into slavery or something like that, either way you are upset with him and wish to do bad things to his genitals. So you get a few missions, less than ten I believe, to kill a bunch of pirates unfortunate enough to be between 4 human characters and the end of the level, and do some mini games in between real missions. It also follows the rules of kill guys and upgrade your weapons but at least you share weapons between game modes.

So I'd give this game a 9.5 out of 10 with the multiplayer being kinda meh being the reason for the .5 deduction. I'd highly recommend it to anyone who is a fan of the series, enjoys stealthy fps games and enjoy run in guns blazing fps games because it is both.

Saturday, March 23, 2013

Battlefield 3

At this point this game is probably my favorite multiplayer game, and I have been a fan of the series for a long time, but I will do my best to see it unbiased.
I'll start with the single-player portion of the game. First of all the visuals are of course amazing, definitely the best when it released, and for the most part they don't falter at any point. The sounds in the game sound right, all the weapons sound different, the rain hitting a metal roof sounds right, vehicles sound proper, you can hear the engine rumble to life as you start up a tank. So all around the game felt, sounded, and looked real. I enjoyed the sway of the weapon as you moved side to side, and the camera bob when running, very realistic. However, the story seemed to jump around in time quite often but it failed to really tell you when something was. For instance, in one mission you witness one of your companions die, but then a few missions later you are apparently in the past and there he is, but the game didn't tell you that, they just leave you to figure it out on your own. The story isn't the most original, single bad guy in charge of a large military force, intentions to set world powers against each other, usual stuff with some interesting points thrown in to make it not a complete copy/paste of a guide of how to make a modern shooter. A few points in the game you are forced to use specific weapons which automatically removes you current weapon(s) which can suck but whatever, not the end of the world. A couple times the game will make you ask "why?" but I'm sure DICE would answer with something about making it work.
Co-op is a nice addition, even though it's more similar to Call of Duty 2's Spec Ops mode than a real co-op. It suffers from the same issue with dictating what weapons you have at certain times as the campaign but again, not a huge issue. Unfortunately on one of the early missions they throw you in the pilot seat of an attack helicopter, and before you say "Oh well I was awesome at flying the choppers in Bad Company 2" they changed the controls again. I assume the helicopters fly more realistically, I can't say forsure because I've never flown one in real life, but they feel heavy and kind of like boats at first. It takes some time but when you master flying them you'll be glad they made them more realistic, it seems to be much easier to do useful maneuvers that can save your butt. Positive thing about the co-op is that you can unlock weapons for multiplayer, it will take a while but hey, it's better than nothing.
Multiplayer is probably the main reason anyone buys this game, not because the campaign is horrible, just because mutiplayer is where the game really shows off. I play this game on the 360 so there are less people per match and the maps are usually reduced by a flag or two on conquest but this isn't a bad thing. It is quite the sight to see tanks, scout and attack helicopters, jeeps, jets, and infantry running around trying to capture/defend objectives. Destructive environments make the game very custom to your experience, and a large selection of weapons to customize and use in your own way in the ever changing battlefield make it a very fun time. Close quarters? Grab an MTAR-21, throw on a silencer, foregrip, and holo sight, or grap a shotgun, semi auto or pump? Or why not grab a powerful sniper rifle, strip off the scope and throw on a red dot sight and a silencer. Long hallway to cover? Grab an M60, toss on a bipod and an extended mag, 200 precise recoil-less rounds heading to your enemies. Really the combinations are vast.
The only real downsides to the multiplayer is that they have servers available to be rented, so there is always the possibility that you are going to annoy the owner of the server you're in and get kicked senselessly, alternately you can rent your own server and dictate the many laws of the game and which maps and game modes you go through. The other downside to the game is that there seem to be issues with servers balancing teams, you can actually have one team with 12 level 3-17s and the other team with 12 level 45-90+ which can get annoying either way, either you win too easy without experiencing much combat or you get a boot up your ass.

My verdict for Battlefield 3 will be a 8.5 out of 10, great multiplayer with minor issues, relatively short campaign with some story telling problems, and an alright co-op mode. For those who are hardcore Call of Duty players, there is a team deathmatch mode in multiplayer which I swear is just like COD but a little different, like a nice merging of the two games. So I recommend this to anyone who is a fan of the series, if you don't already own it, to anyone who enjoys good multiplayer, anyone who likes to be able to fly a jet, drive a tank, and base-jump while screwing around, and anyone else who is all for this modern warfare kick games are on.

Friday, March 22, 2013

So I have some mixed feelings regarding the new SimCity, although I haven't played it myself, I have watched many videos of it being played...so my opinion may not be as valid as it would be if I played it first hand but whatever. So, EA being the dicks that they are decided that the game should require you to have an internet connection, this I do not understand. See if I made a game I'd be trying to appeal to as many different gamers as I can so that lots of people can enjoy it, with the wonderful profit on the side...but by limiting the customers to those who have a reliable internet connection they are limiting their sales. I mean, I get that 95% of the people who would buy the game would have access to the internet, who doesn't have internet these days? But not everyone wants to play online all the time. I guess I can maybe see it in that by being online you make your city in a region with a bunch of other people and everyone's city status affects everyone's city, and if you were to somehow take it offline then it could create problems with how that all worked cause not your neighbor's garbage collection company can no longer come visit and help with getting rid of your waste. But why not make it so that when you're offline you have a separate city, so that the two cities don't get fucked up. Maybe even your offline city can potentially take up the whole region like in the old SimCity games.
Speaking of which, remember the old games? One of the first games I ever played was Sim City 2000, I remember you could make just about anything with that setup. You could build massive cities, and even copy existing cities, you could even change the way the ground was shaped to be your completely custom city building experience. However, now they give you this relatively small plot of land and get you to build there. The size of the city you can build in this game is literally the smallest allowed definition of a city, I don't get it. I miss the huge expanse of city that you used to be able to make, what the hell guys?
Lastly on my bitch-a-thon is the issues with the servers. I believe they fixed this issue mostly but it doesn't stop me from complaining. So apparently they didn't have enough servers active and such for when the game released so everyone lost connection to the servers periodically. No, you can't release a game which is only playable online and not have enough servers for everyone to play, that doesn't work like that. Battlefield 3 had a similar issue when it first released but I don't remember anyone really complaining, just more of an inconvenience really, it's kind of expected when a big first person shooter releases that they may have server issues, but if they do then you just play the single player or something, no big deal. But you can't do that in this case, you lose connection, you start up again and hope for the best. But like I say, I believe they have already gotten this figured out and fixed so there shouldn't be much of a problem from here on, I'm just complaining because there really shouldn't have been a problem in the first place.
Good things are that they seem to have a really nice and smooth system happening here. Everything looks real nice and easy to navigate, maybe a little bit to get used to everything but it all seems pretty nice. They have simple ways of telling you what affect buildings and other structures have on the community, and it seems pretty easy to figure out what you're people want. But again, I haven't played it, so I don't know forsure, but it at least looks like the gameplay is a high point in this game. I also like that you can play with other people, giving you the choice of whether to help them out or sabotage them, just not the choice of if you want to play with them or not. But hey, who am I to judge? I'm not the one in charge of making the game, just the one in charge of writing this blog, potentially playing the game, and then passing my judgement...wait...

Another interesting little bit of info, I read on a website I can't remember that someone messed around in the code and figured out a way to make the game playable offline, something about changing two lines of code, the only downside is that any city you make in "offline mode" can not be saved, so consider that before looking it up. I'd give it a rating but I haven't played it...yet, still on the fence, might wait till it goes down in price first. Either way I recommend looking up some videos on youtube of people playing it, see if you can be ok with the faults I listed above.
Aliens: Colonial Marines

Ok, so this is a first person shooter developed by Gearbox studios (developers of Borderlands/2) which is counted as canon in place of a sequel movie. The script was actually written by James Cameron and multiple members of the original cast were brought in to record their voices for the game. This game had a lot going for it, developed by a reputable game company, based off of the unused script written for a movie sequel to Aliens...so what happened? This was one of the most anticipated games of the year, I was waiting for it since it was first mentioned years ago, I was there on the day of release to get my copy, and I was one of the many other gamers very disappointed by it. The game's story is agreeable, it fits the series properly, the weapons look and sound right....then it all falls apart.

Where should I begin in how this game makes my butt ache? Lets start with the obvious, visuals. The game is properly dark, but I think they might have hoped that it hid all the ugly textures surrounding you. The first level is literally the best, after that the graphics just...leave? I don't know what they were using to work the textures in this game but they must have been from a decade ago. Light doesn't always work too well with the textures, smoke/fog effects look choppy, NPCs and objects alike glitch into walls and the ground. Lets say you're playing a game and you enter a new area where everything is out of focus and fuzzy and the ground is higher or lower that the physical ground your character is on, all because the game hasn't loaded the area yet, well that's Aliens: CM. I've actually had a face-hugger sit inside some alien goop on the floor and I couldn't shoot it because the game allowed the face raper to pass through it but my bullets weren't allowed inside. As for A.I. I can say it's ridiculous. Your squad mates seem to never notice the alien(s) trying to rip your face off, but instead spend their time shooting at a box, really. that and the aliens can be found running into walls, getting stuck on railings, or just standing in front of you waiting to be shot. That is if you have any ammo left. Throughout my playthrough I noticed a pattern, either I couldn't find ammo or I couldn't find health/armour. Apparently you only need one at a time, and what you do find is far from the next occurrence.

The multiplayer seems to be the only redeemable aspect to this game. It's not amazingly fun but it isn't terrible. I never got the hang of it truly but I was actually having fun, it seems the game is good when you remove the A.I. and replace them with people.

So I guess my verdict would have to be a 2.5/3 out of 10. I wouldn't recommend buying it unless you are a big fan of the series and/or are a big achievement hunter because the achievements aren't very hard to get for the most part.
Alright, just making an introductory post. I'm making this blog to write specifically about video games because I need an outlet and they seem to be the only thing I'm good at so why not right? I primarily play on the Xbox 360 with a little bit of PC gaming thrown in for variety, I'll likely mention what I'm playing on so that you will know that anything I say is related to that specific version and not necessarily relevant to other consoles versions. So yea, that's what I have to say about it right now. I'll hopefully post something soon.