Friday, March 22, 2013

So I have some mixed feelings regarding the new SimCity, although I haven't played it myself, I have watched many videos of it being played...so my opinion may not be as valid as it would be if I played it first hand but whatever. So, EA being the dicks that they are decided that the game should require you to have an internet connection, this I do not understand. See if I made a game I'd be trying to appeal to as many different gamers as I can so that lots of people can enjoy it, with the wonderful profit on the side...but by limiting the customers to those who have a reliable internet connection they are limiting their sales. I mean, I get that 95% of the people who would buy the game would have access to the internet, who doesn't have internet these days? But not everyone wants to play online all the time. I guess I can maybe see it in that by being online you make your city in a region with a bunch of other people and everyone's city status affects everyone's city, and if you were to somehow take it offline then it could create problems with how that all worked cause not your neighbor's garbage collection company can no longer come visit and help with getting rid of your waste. But why not make it so that when you're offline you have a separate city, so that the two cities don't get fucked up. Maybe even your offline city can potentially take up the whole region like in the old SimCity games.
Speaking of which, remember the old games? One of the first games I ever played was Sim City 2000, I remember you could make just about anything with that setup. You could build massive cities, and even copy existing cities, you could even change the way the ground was shaped to be your completely custom city building experience. However, now they give you this relatively small plot of land and get you to build there. The size of the city you can build in this game is literally the smallest allowed definition of a city, I don't get it. I miss the huge expanse of city that you used to be able to make, what the hell guys?
Lastly on my bitch-a-thon is the issues with the servers. I believe they fixed this issue mostly but it doesn't stop me from complaining. So apparently they didn't have enough servers active and such for when the game released so everyone lost connection to the servers periodically. No, you can't release a game which is only playable online and not have enough servers for everyone to play, that doesn't work like that. Battlefield 3 had a similar issue when it first released but I don't remember anyone really complaining, just more of an inconvenience really, it's kind of expected when a big first person shooter releases that they may have server issues, but if they do then you just play the single player or something, no big deal. But you can't do that in this case, you lose connection, you start up again and hope for the best. But like I say, I believe they have already gotten this figured out and fixed so there shouldn't be much of a problem from here on, I'm just complaining because there really shouldn't have been a problem in the first place.
Good things are that they seem to have a really nice and smooth system happening here. Everything looks real nice and easy to navigate, maybe a little bit to get used to everything but it all seems pretty nice. They have simple ways of telling you what affect buildings and other structures have on the community, and it seems pretty easy to figure out what you're people want. But again, I haven't played it, so I don't know forsure, but it at least looks like the gameplay is a high point in this game. I also like that you can play with other people, giving you the choice of whether to help them out or sabotage them, just not the choice of if you want to play with them or not. But hey, who am I to judge? I'm not the one in charge of making the game, just the one in charge of writing this blog, potentially playing the game, and then passing my judgement...wait...

Another interesting little bit of info, I read on a website I can't remember that someone messed around in the code and figured out a way to make the game playable offline, something about changing two lines of code, the only downside is that any city you make in "offline mode" can not be saved, so consider that before looking it up. I'd give it a rating but I haven't played it...yet, still on the fence, might wait till it goes down in price first. Either way I recommend looking up some videos on youtube of people playing it, see if you can be ok with the faults I listed above.

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