Saturday, April 27, 2013

Hitman: Absolution

So incase you have been living under a rock for the past decade or so, Hitman is a series following the crazy antics of the lovable hitman, Agent 47. As his story goes he is a genetically engineered clone made to be the perfect assassin. Most of the games feature a story in the background, given in bits between missions, the missions being "Kill this guy and try not to die in the process". Absolution goes a little further into the idea of telling a story than the past installments went. If you are a fan of the series this turn may take you a little off guard. Personally I enjoyed being sent to some random place and being told to kill some guy somewhere on the map and when you complete it you get however much money depending on how well you performed. But now it's almost like Splinter Cell, in that you have a moderately large amount of ground to cover between your starting point and your target with a ton of armed enemies in between. In the former games it was a fairly simple task of doing the job without anyone being the wiser about your presence but now it seems to be quite difficult to make it without knocking heads and snapping necks.
The game is still by far very fun and worth the effort of getting. Just not as fun as the earlier games in the series, but that's my opinion. As far as the story goes I suppose it's not particularly amazing. Apparently The Agency has commissioned for another super assassin to be made for their corporation but for spoiler related reasons 47 takes off with her and tries to keep her safe from multiple groups trying to take advantage of the situation. Which gives you many reasons to kill people.
The campaign also has a good number of easter eggs, such as numerous instances of Lynch from Kane & Lynch, and I believe Kane is in a level as well. Along with props and outfits from the old games. As usual they add in a bunch of new and fun environmental 'accident' kill spots, and silly parts of missions and goofy outfits, keeping a subtle sense of humour the developers have been putting in their games for a good while now. There is a new game mechanic called "instinct" which allows the player to see everyone on the map in a certain range and where they are heading, very reminiscent of eagle vision from Assassin's Creed and sonar vision from Splinter Cell.
The game also features an interesting game mode which allows you and other people with the game to create custom missions with all weapons/outfits available. You can choose up to three targets per map, how to kill them, what outfit to wear, and how to escape. The catch is that you make the mission and set the parameters by doing it yourself, to weed out impossible missions. So lets say you walk into a hotel wearing a chicken suit, you shoot the receptionist in the head with a pistol, toss a knife into a security guard and push a technician down an elevator shaft, then escape out the back door, all without being seen, mission made, then you put it out for people to play and rate. It is supposed to keep the game constantly replayable. 
All in all I think I'd give Hitman: Absolution an 8 - 8.5 out of 10. Strong points being that it is still tons of fun, the missions are large and intricate giving the player a million ways to make it through any mission, and the new game mode is pretty fun although maybe a little meh after playing it for a while. Downsides being that it takes a couple steps away from how the former games played and I'm not sure if that's a good thing or not, missions are a bit tough to do without disturbing any of the npc's, and the instinct feels a bit like cheating but is almost needed for most of the game and is required to be used a few times. So yea, if you like the series get it, if you like sneaky games, get it. If you like beating people to death with a fire extinguisher while dressed as a chicken, get it, if you don't like any of those things then what's wrong with you?

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